Saturday, July 22, 2023

Warhammer 40,000: Grey Knights Imperial Armour

Still doing the family thing while potentially struggling with this bug.  Unfortunately it might have become an infection, so I'll have to keep an eye on things.  Still, we have another quick one today.

Grey Knights have unfortunately not been doing well.  Though their army rule allows for a great deal of mobility, they seem to lack the power to take advantage of it.  They have also not enjoyed the changes to their psychic abilities.  I haven't heard enough about the faction since I did my Live Blog for them to know exactly what they need for sure, though I can guess.  Obviously points drops can always help, but some rule changes might be needed to help preserve the faction identity.

Land Raider Banisher - 255 pts

Grey Knights are already getting a slight discount on their Land Raiders.  The iconic vehicle not only doesn't synergize with, but also doesn't receive any benefit at all from their army rule.  By contrast, not only can a Space Marine Land Raider benefit from Oath of Moment, but they can be a tool for making sure your best units have access to your chosen target.  Honestly, Grey Knights Land Raiders could probably stand to get an even bigger discount than what they have.

The Banisher is one of the less expensive variants, trading out the lascannons for heavy incinerators and the twin heavy bolter for a twin psycannon.  The psycannon is nearly a complete upgrade, its only drawback being the Psychic keyword, which has the double edged sword of allowing for the use of Radiant Strike but also letting armies get FNPs against it.  And lets face it, you're not using Radiant Strike on this.  The heavy incinerators are much better, being pretty good Torrent profiles.

But at the end of the day, if you're taking a Land Raider in Grey Knights, it's as a firing platform.  And that means you probably want the classic.  The Banisher isn't bad, it's just not bringing anything that Grey Knights need.


Grey Knights Thunderhawk Gunship - 805 pts

The Knights of Titan get a much better discount on their Thunderhawk, coming in at just over 4%.  However, that still doesn't bring it to the point I think it's worth taking.  The Grey Knights Thunderhawk is identical to the Space Marine one, only now it doesn't get to shoot its guns at a target with Oath of Moment.  Grey Knights get a few more options for good things to load into the gunship, as nearly their entire army has Deep Strike.  But this still comes with the same problem that you need to find a spot on the board for the model to land and then fit all the units its transporting too.

If you can do it, however, that's potentially three units of Grey Knights that can all make turn one charges!


FINAL THOUGHTS

At the end of the day, neither of these models bring anything that Grey Knights need.  Of the two, the Thunderhawk probably has the most to offer, providing some nice big guns that the faction lacks and some potential for some charge shenanigans.  But it's still a massive target that you have to somehow get on the board to begin with.  What the Grey Knights need is to get some of their old striking power back, so that they can take advantage of all their new mobility.  Spending half an army to get a different kind of mobility and some S20 shots isn't going to help them.

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