I'm still feeling sick as hell, but there's no way I'm missing this! Let's see what changes GW has brought today!
ADEPTA SORORITAS
Mortifiers
This is just fixing a timing issue. If the ability goes off in the Charge phase, and ends in the Charge phase, you never actually get to benefit from it. It now last until the end of the turn.
Dominion Squad
While this could technically be seen as a nerf, this is just fixing an obvious typo.
ADEPTUS CUSTODES
Anathema Psykana Rhino
Ah! Here it is! The great Rhino unification! Hopefully by the end of this document all Rhinos have Firing Deck 2.
Knight-Centura
Just missing weapon options with profile, though it's a little notable that this is a Strength 4 close combat weapon.
ADEPTUS MECHANICUS
Onager Dunecrawler
The Dunecrawler can't actually take a heavy phosphor blaster by itself.
AELDARI
Autarchs
Again, a typo. Though I'm sure someone out there will call this a nerf.
We're also getting some missing wargear options. Honestly, a lot of missing wargear options. I wonder if they forgot the kits were compatible again . . .
Corsair Voidreavers
Games Workshop and the Case of the Missing Close Combat Weapons!
And again, another obvious typo.
Dark Reapers
Missing close combat weapons.
Ynnari
Oh! Here's a big one! Ynnari can now contain Corsairs again! Looks like that was a missed copypasta from the Harlequin section. Yvraine and The Visarch will be really happy about that!
Dire Avengers
Missing close combat weapons.
Solitaire
I mean, this is more in line with the way weapon profiles work, but the Solitaire only has the one weapon profile.
Spiritseer
Again, some people will see this as a nerf. But this is just bringing this in line with how the abilities normally work.
Storm Guardians
This time we're changing the text to prevent missing close combat weapons!
Phantasm
Again, this is bringing this in line with similar abilities.
Striking Scorpions
Again, this was probably a copy paste issue. Now the datasheet matches the models weapon options.
Wave Serpent
Somebody forgot to reduce the number of attacks to match the new TWIN-LINKED rule.
The second change is, again, bringing this in line with similar abilities. Though yes, this makes the ability far less useful.
Wraithguard
Okay, this is actually a legit nerf. I don't think it was an accident that this ability originally allowed the Wraithguard to fire into combat. But someone has decided that this makes this ability to powerful.
Gee! That was just a few fixes for Aeldari wasn't it? The idea that they may not have tested this faction quite as much as the others just gained some supporting evidence. Two years is not enough development time for this game!
AGENTS OF THE IMPERIUM
Rogue Trader Entourage
This clarifies where this unit stands with the Assigned Agents rule. Rogue Traders are now no longer both Characters and Retinues. This means the Rogue Trader can bring their Voidsmen/Breachers with them so they can lead them.
ASTRA MILITARUM
Aegis Defence Line
This just adds rules for how the Fortification is properly set up, and includes that the entire thing counts as one model.
Astra Militarum Infantry Armoury
Just a quick keyword fix.
Astra Militarum Vehicle Armoury
Not sure what happened here, but this now matches the profile on the Exterminator.
Death Korp of Krieg
One of the more well known misses, Death Korp of Krieg can now actually take their medi-pack. It's also officially one model per unit.
Infantry Squad
Pretty obvious, but nice to have the Designers Note to point to.
Ogryn Bodyguard
Ah! We meet again, missing close combat weapon!
Taurox Prime
Again, not sure what happened here but this brings the Prime properly in line with other missile launchers.
Ursula Creed
Oh . . . This is somewhat more fitting and might prevent some abuse with tanks, but it's still kind of a nerf.
BLACK TEMPLARS
We begin this section by just adding relevant keywords to the Black Templars versions of Space Marine characters. So Helbrecht is now the Chapter Master again.
Primaris Crusader Squad
Gets a few fixes in the form of a proper range for their bolt pistol and the ability for their Neophytes to actually take the Neophyte firearm.
Primaris Sword Brethren
They can now take lightning claws again! Also they've had their model number fixed.
BLOOD ANGELS
These are mostly some keyword fixes. Did you know that Blood Angels Dreadnoughts are, in fact, Dreadnoughts?
Also the Baal Predator can blow up now.
CHAOS DAEMONS
Blue Horrors
This is just using the proper wording for modifying Leadership now.
Burning Chariot
They remembered to add Fly this time.
Great Unclean One
Just fixed putrid vomit to have a proper Torrent profile.
CHAOS SPACE MARINES
Chaos Lord in Terminator Armour
They can now properly equip the power fist.
Chaos Predator Destructor
Now has RAPID FIRE 2 on the autocannon to match its loyalist counterpart.
Chaos Rhino
The Firing Deck unification continues!
Chosen
Fixed a blatant copypasta error.
Legionaries
I'm not sure this actually fixes all the issues here. According to this you could have an Aspiring Champion equipped with a plasma pistol, Astartes chainsword, and then another melee weapon. Maybe that's intended, but I'm pretty sure they just need to re-write this section.
Traitor Guardsmen
Just changes the number of each special weapon you can take to be more in line with a standard guard squad.
DARK ANGELS
Deathwing Command Squads can now have a Terminator take a power weapon, and the Strikemaster can now join Deathwing Terminators.
I apologize, but I'm going to start summarizing more these now. I probably shouldn't have tried to do this, but I don't think I realized how sick I am.
DEATH GUARD
Most of these are just keyword changes. However there are two clarifications here. One of these might be considered a nerf, but is probably a much needed fix. The Helbrute now specifies that the chosen unit is within Contagion range of the Helbrute. This means that only the Helbrute benefits from any bonuses from Contagion. It would have been nice if they'd clarified this to be within range of all of your units. Death Guard could really use a buff like that.
But the change to the Sorcerer is all upside. Instead of getting -1 Damage from a single unit, the Sorcerer's unit now just gets -1 Damage period. Much better.
DEATHWATCH
All of these are fixes to profiles and equipment. No meaningful changes.
DRUKHARI
The Voidraven Bomber can now actually Fly, and Wyches have had their splinter pistols improved to match the rest of the Index.
GENESTEALER CULTS
Okay! Here's a big one!
Cult Ambush has been meaningfully changed in a big way. The first part is just a clarification on the fact that the new unit will be the same as the unit that was destroyed. You can't add a new unit of Neophytes with a different loadout for example. I don't think anyone was actually playing it any different, but the clarification is nice.
But the big one is that models arriving from Cult Ambush must arrive outside of 9" from any enemy models. This means you can no longer string out your units to get models in range for charges or contest objectives. This will remove a lot of shenanigans and help bring the faction much more in balance.
Finally, Demolition Run has been changed to once per battle round. I'm not sure they have anything that can let them get Demolition Run off more than once now, but it's good future proofing.
GREY KNIGHTS
Mostly just some fixes here, including a fix to Death from the Warp that allows it to function properly.
IMPERIAL KNIGHTS
Wow! Okay! So this fix will probably be controversial but will bring the Oaths more in line in power and hopefully make the faction a little less crazy.
The first part just makes the CP gained from completing an Oath work properly. But then it clarifies Lay Low the Tyrant. And GW has said, "No!" Lay Low the Tyrant has been changed to a single Hit roll of 1 and a single Wound roll of 1. You do not get blanket re-roll 1s with it. Nearly everyone was expecting the opposite due to the wording in other languages, though there was some reasonable opposition to it.
Further, they applied a fix I knew was coming in that Squires' Duty now only applies to the target unit. I'm pretty sure no one was playing it otherwise, but the clarification is always nice.
LEAGUES OF VOTANN
Appraising Glare has been fixed to work properly, Hearthkyn Warriors now have a proper composition, and Uthâr can no longer re-roll his nonexistent damage rolls.
NECRONS
Cryptothralls now only give themselves Fight on Death, the Obelisk's Gravitic Pulse now works properly, and the Transcendent C'tan has its Reanimation Protocols back. Note, the Transcendent C'tan is still a Character and can still take Enhancements! For the time being, that appears to be intended.
What obviously wasn't intended, and has been fixed, is that Szarekh no longer comes with a collection of mini-nukes on the Menhirs. He now only blows up when you manage to kill him specifically.
ORKS
Most of these are Keyword fixes and fixes on the range of twin big shootas to keep them consistent. Also Ghazghkull can't hop in a Trukk anymore and Mob Rule now works properly.
The big one here is the expected fix to Gretchin that gives the unit a consistent toughness across all attacks. No more T5 Gretchin in combat!
SPACE MARINES
Oh hi, missing close combat weapons! These are all just Keyword and Wargear fixes, plus some profiles have been added to the Armoury.
SPACE WOLVES
Again, this is mostly equipment and Keyword fixes. But honestly, if you're here you're probably looking for two fixes in particular. And . . .
Yes, Scouts have 2 Wounds now.
No, Wulfen do not get proper hammers.
T'AU EMPIRE
Again this is mostly just fixes to equipment with the accelerator burst cannon now consistently AP -1 across all profiles. The big thing here was they remembered the Sun Shark has a missile pod.
THOUSAND SONS
Just some profile fixes as well as the obligatory fixes to the Rhino.
TYRANIDS
Oh boo!
Despite not being available for download, they did make a change to the Tyranid Index. Barbguants have been brought in line with similar units and must now select a target to be disrupted. Honestly this is a good change, but I had to get the moan out anyway.
WORLD EATERS
Another pair of fixes to the Rhino and the Destructor. But the big one here is the fix to Favoured of Khorne. Again, no one was playing it any other way, but the clarification is nice.
FINAL THOUGHTS
This might legitimately be my worst blog post.
Not gonna lie, I didn't go back very far looking for errors. My energy is fading really fast.
The big ones here were obviously the changes to GSC and Imperial Knights. The Knight change was technically a clarification, but I don't think many people were expecting it to go that way. Still, it's nerf that was probably needed.
The GSC one was a legit change though. With the way Ambush markers work, I think many people were expecting it to be intended that you could deploy closer to enemy models. And people were definitely taking advantage of it. This is a much needed nerf to the faction, and I say that as a part time GSC player.
The other fixes went pretty much as expected. Though I know Space Wolf players are bemoaning a proper melee weapon profile for Wulfen.
I also still want a proper FAQ, please and thank you.
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